TEXAS HOLD'EM STRATEGY

NOTE: This primer to the various games and strategies will give you the basics to better understand the games and the winning principles of play. These strategies should be used only as guidelines. If you play strictly according to the advice listed here, you will be too predictable and opponents will take advantage of you. But don't stray too far either! Keep your opponents guessing by mixing up your play, adding tricky moves in the right situations, and playing the player-cards are often only secondary considerations!


To develop a working poker strategy, it's crucial to understand the interaction between players, the odds, and the advantages of table position. There are many different poker games, but aside from some play differences, some strategies remain the same. To play successfully, you need to have a basic grasp of the odds and know what good and bad hands look like.

Position Strategy

An important factor in Texas Hold ‘Em is your position at the table. The dealer is always the strongest player at the table because he is on the button and has the ability to bet last. The player who bets last has the most information, and therefore can make the most educated decision about how to continue in the course of the game play. The person to the right of the dealer, sometimes known as the “cutoff”, potentially has more power than the dealer, because he could raise the bet and knock the dealer out of play, therefore positioning himself as the strongest player on the board. Players who are in early positions are considered the weakest because they have the least amount of information about the table, so they cannot make as much of an educated decision as the dealer.

Narrowing the field

Many players start out with the idea that to win big, a lot of players must be involved. Technically, this is true, but you're also far more likely to lose big. It's better to force out as many opponents as possible, leaving only a few people in play, and take many small pots…winning consistently is a better winning strategy over the long run than winning big. Keep your play tight in the early rounds – be conservative and watch the habits of the other players. You'll start to notice a pattern of aggressive play and big bluffs from some players, and once you've got a handle on it, you can use their style against them to take their chips. Pick your hands carefully and keep your play tight and conservative until you've got a read on the table or a really good hand. Then get aggressive. By varying your playing style, you can psyche many players into folding.

When to Raise

If you think you have the best hand, raise big. You'll scare weaker players in to folding, narrow the field, and raise the stakes.
If you have a made hand and don't need to draw any cards to win, raising may force players with drawing hands (that need cards to make a winning hand) to fold.
Raise to bluff or semi-bluff. If you've got nothing but you think you can outmaneuver your opponents with a raise by making them think you've got a winning hand, give it a shot. It's a risk that may pay off. Even if your bluff is called, you may be able to improve on the draw.
Raise to gain information. If you raise, your opponents have to raise, call, or fold. This can give you information about how strong their hands are. You may also get a check from your opponent on the next betting round, and with it the opportunity to improve your hand with a free card.


Going All In

Going all in just sounds so exciting, doesn't it? It's both the biggest payoff and the biggest risk, so don't do it unless you're sure you have the best hand, you've set up a very convincing bluff, or you have nothing to lose because your stack is short and you need to double up to stay in the action. If you've played tight and built a weak table image on purpose, an all in gambit may pay off big. Your opponents may be convinced that you wouldn't dare risk anything unless you have a winning hand.

When to Call

If you have an excellent hand but want to hide it to raise the stakes in later betting rounds, calling is a good move. It's a psychological move that may be considered almost a reverse-bluff. Calling is a neutral move that may give later positions more confidence to stay in the game and raise the pot.
If you're on the button, you can close the betting action with a call.
Another reason to call is when you have pretty good odds and want to stay in the game but limit potential losses.
If you want to bluff later in the game, calls in the early rounds can camouflage your intentions and make your opponents think you've got a much better hand than you have.

Tells

Tells are involuntary reactions that are hard to avoid. The best poker players are those most sensitive to their opponents' tells. A tell might be any repetitive gesture, like touching the face, obsessively peeking at good/bad cards or chip stack, twitching of the eyebrows or darting of the eyes, or it might be a change in the timbre of the voice…anything that telegraphs anxiety or excitement. Professional players use tells to "read" their opponents’ hands. There's no way to know what is in another player's hand, but if you can read the player's reaction and compare it to previous reactions, you can often accurately predict whether they have a good or bad hand and whether they are bluffing. Reading tells takes instinct, a great deal of concentration and a good memory.

One thing you should understand is that, while you're trying to read and psyche out your opponents, they are doing the same thing to you. Most players employ an "opposite strategy" by trying to appear strong when their hand is weak and vice versa. So if a player suddenly appears to be aggressive, and stares you down or tries to intimidate you, he is most likely bluffing to get you to fold. If he acts quiet and hesitant, he probably has a strong hand. Behavioral changes are a dead giveaway, especially when a player becomes very still and quiet. He's doing his best not to scare you because the longer he keeps you in, the bigger the pot he knows he's going to win. Better players are less obvious and their acting is kept to a minimum.

One of the most common bluff tells is covering part of the face. Most people aren't very good liars and will put a hand up to their face to distract you from what you might see in their eyes. Watch for hand-to-face movements, and avoid doing that yourself…or use it to your advantage when you have a great hand.

Not every player has a tell, and some are aware of tells and have trained themselves to show you what they want you to see, so it’s not something you can rely on. But most players you'll be up against are amateurs and won't be able to help themselves. Paying attention to tells can keep you in play until you come up against the really good players.

Calculating the odds

A surprising number of people enter into play without a clue about how to calculate the odds, the poker equivalent of driving on the autobahn blindfolded. You might get lucky once in a while, but you’re far more likely to get run over.

The easiest way to calculate pot odds is to consider the number of unknown cards to the number of outs, or cards that will help you. For example, if you're trying to fill a flush on the draw and you already have four suited cards, there are 46 unknown cards; out of 52 cards, you have 2 pocket cards and 4 on the board. Since there are 13 cards in a suit and you have 4, 9 are somewhere in the deck, making your odds about 4 to 1 against drawing what you need. Those odds worsen when you consider that each of the other players also holds cards and you have no way of knowing how many of your suit cards are completely unavailable. If you know the odds, you know when to play tight. Only make that gamble if the value of the pot is worth the potential loss.

Poker strategy is a necessary component of play, but winning requires putting it all together to play smart. You have to think ahead of the game and develop an instinct for situational play. Every table is different, every game is different and every situation is different. Your winning strategy is to develop some basic weaponry and then use that knowledge to adapt to the game at hand.

TEXAS HOLD'EM RULES

Each of the many variations of poker has its own unique set of rules for play. There are, however, some standard rules that apply across the board in regard to certain circumstances. Learning and understanding these rules will make learning different variations of poker much easier and more enjoyable.

Buy-in

A buy-in is necessary to take a seat at any poker table. In most limit games, the buy-in is set at 10 times the high limit of the table. For no-limit games, the buy in will generally be set at 20 times the amount of the big blind. One short buy-in is allowed per game, and you may only add to your stack between hands.

Misdeals

In the case of a misdeal, the deal will be adjusted so that the correct players receive the cards that they are entitled to in the hand. If play has already started and more than one player has acted on their hand, the deal stands as is and should be played through.

The following situations are considered misdeals:
Exposed cards on the first or second deal by the fault of the dealer, or if the dealer exposes two or more cards at any point in the deal.
In the opening hand of a game, if more than two extra cards are dealt.
When an active player is dealt out or an empty seat at the table is dealt in.
Cards are dealt out of sequence or the first deal begins with the wrong player, including in the case of the button being out of position.
If a player is dealt the incorrect number of cards, unless it can be corrected without a change in card sequence


Dead Hands

Cards will always be considered dead if they are marked or damaged in some way. This is done to prevent any cheating or collusion between players.

If a player chooses to muck their cards, the hand is automatically declared dead. The exception to this rule is if a player chose to muck their hand following incorrect information, and the hand is identifiable without question in the pile. This is a discretionary rule, decided by the house.
Once a player declares a fold, the hand is automatically dead.
When a player bets on a hand that includes a Joker as a hole card in a game where Jokers are not live cards.
If a player throws down their hand in a manner that leads others to believe they have folded, and another player moves along with the action. In stud, this is applicable if the upcards are turned over or removed from the table.
If cards are thrown into another player’s hand, they are ruled dead, in any case.
If a player’s hand contains an incorrect number of cards, it will be considered dead. There are game-specific exceptions to this rule, as in lowball and stud poker rules.
When the time limit expires without action in a timed play game, the hand is considered dead.


Irregularities

In the game of poker, situations occasionally arise that require players to make exceptions to the normal rules. These irregularities are often rarely seen, but players should make themselves aware of the actions and reactions necessary, as they clearly can affect the outcome of the game.

Protecting your own hand is one of the most important things a player must do. Players may use their hands, chips, or another object on top of their cards to protect them. Those who do not protect their hand have no recourse if there is an issue.
If a card with a back of a varying color from the rest of the deck appears during a deal, the hand is dead, and chips will be refunded to the correct bettors. If the card is found in the deck stub, play will continue and that card will be removed.

When it is discovered that there are two cards in the deck of the same rank and suit, everything is declared dead and players’ funds are returned to them.

Any player who is found to have had previous knowledge that there is a problem with a deck and does not share this information with the table will lose their right to a refund, and their bets will stay in the pot for the next legal deal. If this happens, new players cannot be added to the hand to take advantage of the monies that were carried over.

Boxed cards (those which are found face up in the deck) or jokers that are not to be a part of the game are discarded as if they are nonexistent. The deal will continue with the next card in the deck, unless the card has already been dealt and is mixed in with a player’s hand. Should that happen, the face-up card would be re-dealt at the end of the deal for that round.

If player chooses to play without looking at their hand, they are subject to having their hand declared dead if a joker is within their cards in a game not being played with jokers. If they discover the erroneous card before action, it can be replaced. Otherwise their hand is declared dead.

Playing with a deck that is missing one or more cards will make no difference in the results of the hand.

If a dealer inadvertently deals an additional card prior to any action taking place, that card will be placed at the top of the stack and will be used as the burn card for the next round of dealing.

Exposed cards are dealt with on a situational basis, as stated in the rules of the specific variation of poker. When a card is exposed by the fault of the dealer, the rules of the game apply, and the player does not get a say in keeping or rejecting the card. Any card shown to one or more other players by the dealer is considered an exposed card, as is any card that is dealt off the table. However, if a card is unintentionally exposed by the player, they must still be played.

A card is to be burned at the beginning of every deal. If a dealer fails to do so, or burns more than a single card, the cards should be restored to the proper players if the error is found before there is any betting for the round. If betting has begun, the cards stand as dealt. If a player is all-in and there was no betting in a final round where two cards are burned, the pot should not be awarded until the cards are restored to the proper players.

When the dealer deals the cards before betting is complete on a round, those cards will be considered dead, no matter the actions of the players.

Should the dealer foul the deck by dropping it, thinking the deal is over, the hand must be completed and the deck restored as best as is possible

Betting and Raising

Check-raising is allowed in most poker games, with the exception of certain types of lowball. Unlimited raising is allowed in certain situations, including
No-limit and pot-limit games, without exception.
In limit games, when there are three or more players involved and all players have not gone all-in, games with two betting rounds (draw or lowball) will allow a bet, plus four raises. In a game which involves three or more betting rounds, the maximum raises allowed are three.

When players go heads-up, unlimited raising is allowed. However, for this rule to come into effect, heads-up play must have begun before raising is capped. If the raise is capped and goes heads-up because of a player folding, the cap remains in place.

All bets must be equal to or greater than the previous bet or raise within the same round, with the exception of an all-in bet.
Verbally stating that you are going to take a specific action, such as a bet, raise, call, or fold is binding. Once you have declared out loud that you are planning to make a move, you are held to that action. Additionally, if you knock on the table, this is considered a pass.

In a limit poker game, if you push forward with your chips and another player acts in response to your move, you are committed to completing the bet.

During a limit game, if a player goes all-in with an amount that is less than half the required wager, betting will not reopen for players who are already in the pot for previous wagers. However, players may call, fold, or complete the bet if they are facing less than half a bet. When a player goes all-in with more than half the bet, play continues as if they have placed a full bet, with full raises required from subsequent players.

Players may only wager the smallest chip size that is used in the antes, blinds, or other pre-game collection, unless otherwise stated by the house rules that govern house revenue. Even if the bet can be made equal to the low amount, players are still required to changeover their chips to the smallest amount allowed at the table. When a player goes all-in, only playable chips are allowed to be pushed into the pot.

A player who intentionally acts out of turn will be penalized. When a player decides to check when it is not their turn in the action, they are held to the check and will not be allowed to call or raise when their actual turn comes into play. Any stated action which is out of turn will be considered binding if no subsequent players choose to act within their allowed turns.

Players must call “time” in order to retain their right to act. Should they not make the call before three or more subsequent players have acted on their hand, they will lose the right to act. In the case that players behind you act out of turn, causing you to miss your turn, this rule does not apply. Only your own action or failure to act can cause you to lose your turn.

Players are not allowed to string raise. Once you have made a decision on how to act, you must place all of those chips or make a declaration of your action before placing the chips into the pot. If you place more than an additional half bet into the pot, you have committed to an additional full bet and are required to complete the action.

When a player releases chips into the pot, they are committed to completing the bet and must complete the amount.In the case that a raise was made that a player was unaware of, they may reconsider their action if no one else has acted subsequently. For pot-limit and no-limit poker rules, there may be specific exceptions to this rule.

If there is an error that results in a wager or call being placed in an amount than is lower than what is required, this must be corrected before the end of the betting round is complete. Unless a player has gone all-in, this means any action that includes betting lower than the minimum bet of that particular round. Players who have subsequently acted since the incorrect wager was placed will not be allowed to adjust their wager because of the change in wager size.

When a player adds a chip to the pot that is higher than the bet for that round, they must announce that they are raising, or their bet will be considered a call.

The Showdown

In order to have won in the showdown, all cards must be shown by the player, whether or not they are used to make up the winning hand.

Take the word of the cards, not the word of the player. If a player discards a winning hand as the result of an intentionally miscalled hand, the player who deliberately tried to fool other players may forfeit the pot. If there is any question about the validity of a winning hand, the dealer will make the call.

Anyone involved with the game – including dealers, players, or those involved in administration – who notices any errors in the funds of the pot or awarding of the pot is ethically bound to report the error.

Losing hands must be killed by the dealer before the pot is awarded to the winning hand.

Players may not reveal their hand to any player at the table. Whether intentionally or by fault of the dealer, if a card is shown to one player that belongs to another player, all at the table must be given the same courtesy and allowed to see the card. As this information may affect the wagering of the player who has been given additional information, unfair advantages can affect the outcome of the deal. If this should happen during the deal, everyone should see the cards immediately. If the player who has been shown the cards is inactive in the hand, the cards should be shown once the hand is complete, as this can affect future hands within the game.

Any player who has been a legal part of the game can ask to see a called hand, even if the cards have already been mucked. Abuse of this privilege can result in denial by the dealer. When a winning player asks to see a mucked hand, that hand will be considered live, and the winning player can lose their pot. When any other players ask to see a folded hand, the hand will remain dead.

When players go all-in or check on the final round, the first to act is the first to present their hand. When wagering takes place in the final round, the last player to bet or raise will be the first to show their cards. When a player holds a hand that is likely the winner, they should show that hand immediately to speed play. When a side pot is involved, those playing in that pot should show their cards before those who are only involved in the main pot.

Ties

In stud games, suit can be used to break ties between cards of the same rank. From low to high, the suit ranks are clubs, diamonds, hearts, spades. Card deals can also be used to make decisions, however these methods are not to be used to decide the split of a pot.

In the case of a tie, the pot is split and any odd chips are reduced to the smallest amount being used at the table. Any odd chip left over after having been broken down will go to a single player, decided by one of the following methods and depending on the game being played:

In a high-low, the odd chip will go to the high hand. Should the high or low hands be tied, the procedure for breaking the tie will match that of the rules of their specific hand.

At a stud table, all cards will be taken into consideration at the tie breaker and the odd chip will go to the tied player with the high card in standard games and the low card in low games.

Buttons and Blinds

When a non-playing dealer is being used in poker games, a dealer button is used to indicate the person who will be playing from the dealer position. This player will be the last one to be dealt cards, and they will have the last chance to bet after the first round. The dealer button will rotate clockwise after each hand, just as the deal would rotate under standard poker rules.

Blinds are used to open the betting rounds. These forced bets are placed by the players immediately to the left of the dealer or dealer button prior to looking at the cards they have been dealt. Blinds are considered to be a portion of the actual bet unless the poker rules used for the game state otherwise. In some games, there may be blinds are considered to be “dead” and will not be taken into account as a portion of the bet.

In the first round of betting, the player to the immediate left of the big blind (second blind) will lead the round of betting, while the small blind will lead in subsequent rounds.

Buttons

Dealer button – Indicates the player who acts from the dealer position. A button will only be used to indicate the dealer in a case where a non-player is dealing for the table, such as in a casino or tournament.

Small Blind – The first player seated to the left of the dealer. This player is required to place a bet before players have seen their cards, equivalent to half of the small bet limit at the table.

Big Blind – The second player to the left of the dealer; the player to the left of the small blind. This player is required to place a bet before players have seen their cards, equivalent to the small bet at the table.

Rules for Using Blinds

All minimums and raise limits are set for the table prior to the start of the game, no matter which version of poker rules are being used. In the event that a player is required to go all in on a blind, this will not change the limits for the table.
All players are required to have paid in the required blinds in each round of play. This can be done traditionally, or by using moving blinds or dead blinds. In a moving blind, there may be more than one big blind per hand. In a dead blind, the small blind or dealer button may be placed at an empty seat to assure the big blind is properly positioned.
If a game has come down to a head-to-head, the dealer will also be the small blind.
The players in the small blind and big blind positions are permitted the opportunity to raise once their turn has come back into play. Though the big blind is considered a full bet, they will still be allowed the opportunity to raise even when another player has gone all-in with a raise that was under the table’s limit.
If a new player chooses to allow the button to pass without posting, they will only need to pay in the big blind when they enter the game, unlike a player who misses a blind.
In new games, a player that draws for the button will be required to make up any missed blinds, as they are considered to be active.
New players who come in after a game has started may either wait until the big blind comes around and reaches their seat, or pay in a minimum bet to be dealt a hand immediately. In certain games, such as lowball, the amount paid in to receive a hand will be double the big blind, or the player will be required to wait for the blind to reach their position at the table.
Players may not change position at the table to avoid paying blinds. Players may, however, change seats if the blind has not yet passed the new position.A player is allowed to move closer to the blind without being forced to sit out a hand, but those who move away from the blind position will be required to sit out until the blind has moved to the same distance from their original seat. The only exception to this rule is within the game of lowball, where the blind may pass once without penalty.
In limit games, unless table rules state otherwise, straddle bets are not accepted.
Players who play over will be treated as a new player to the game and will be required to wait for the big blind to reach their position or to post the amount of the blind to receive a hand immediately.
Players may not be added to the table and receive a hand at the small blind position. They must wait until the button passes their position before they may be dealt into the game
The big blind is considered a player’s opening bet for the hand. As their turn comes up in the first round of betting, they may still raise if they so choose.
When a player has been dealt in and they owe an unposted blind, the hand will be called dead if they look at their cards before posting the missing blind, as long as the player has not acted on the hand. If they have acted on their hand and have bet without anyone noticing the issue, the hand will continue. The player will need to post the missing blind before the next deal.
A player that chooses to go all-in and loses their stack must make up any missed blinds before a re-buy. The player will not be treated as a new player upon reentering the game.
When a player misses blinds, they may reenter the game by paying in all of the blinds they have missed, or by waiting for the big blind to reach their position. Whenever a player decides to make up the missed blinds, only the amount of the big blind is considered live. The dealer will take the dead funds to the center of the pot and this will not be considered a part of the bet for the hand. The player may then raise once their position in the action comes up.

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